BUILD REAL-WORLD SKILLS AS YOU CREATE TOP-TIER ANIMATIONS AND 3D
MODELS WITH PROFESSIONAL LIGHTING AND CAMERA SETUPS, TURNING THEORY
INTO A PORTFOLIO-WORTHY SHOWCASE FREE WITH YOUR BOOK: DRM-FREE PDF
VERSION + ACCESS TO PACKT'S NEXT-GEN READER*
KEY FEATURES
* Learn 3D modeling fundamentals in Blender from an expert team of
tutors who’ve taught over 250,000 students worldwide
* Start with the basics and build your skills through a series of
projects to create a complex world
* Please note: the Kindle version combines Parts 1 and 2 of the book
BOOK DESCRIPTION
Blender for Beginners Part 1 is your hands-on visual introduction to
Blender, brought to you by the educators at 3D Tudor, who’ve helped
over 250,000 students worldwide master 3D design. Starting Blender can
feel daunting, but this first part makes it approachable. You’ll
develop smart habits and clean workflows to keep projects organized.
From setting up a readable interface and clean navigation to mastering
reliable modeling tools that create shading-friendly results, every
lesson builds your foundation as a confident 3D artist. Through
easy-to-follow exercises, you’ll learn how to install Blender,
navigate key menus and viewport modes, and use essential tools like
Extrude, Bevel, and Loop Cut. You’ll build small assets and
understand why seams, sharps, normals, and pivots matter for clean
surfaces and predictable shading. Neil adds a touch of British humor
that will keep you engaged throughout, even as you unwrap UVs using
seams and projections, measure texel density, and explore trim sheets
and UDIM basics. With principled PBR materials and Node Wrangler
shortcuts, you’ll progress from flat clay to believable surfaces.
Everything is taught step by step, with keystroke callouts and
definitions. By the end of this part, your models will look great
under lighting, your topology will behave, and your files will be
ready for 3D animation—setting you up for Geometry Nodes, rendering,
and compositing in Part 2. *Email sign-up and proof of purchase
required
WHAT YOU WILL LEARN
* Customize Blender for speed by clearing workspaces, overlays, the
Status Bar, and Outliner filters
* Model with precision using Extrude, Inset, Bevel, Loop Cut, Knife,
Spin, Slide, Shear, and Rip
* Produce shading-friendly topology with bridges, fills, smoothing,
Auto Smooth, and sharps
* Shape faster with curves, modifiers, lattices, and constraints and
stay non-destructive
* Keep meshes clean with selections, transforms, normals, naming, and
file organization
* Build principled PBR materials with Node Wrangler and Ambient
Occlusion helpers
WHO THIS BOOK IS FOR
If you’re a video game enthusiast looking to gain experience in 3D
modeling, 3D rendering, game design, and animation for game props,
assets, and environments, this Blender book is for you. It’s ideal
for character artists, game designers, motion graphics designers,
animators, environment artists, and other technical artists. No prior
Blender experience is required, but a general understanding of digital
art concepts will help you get the most out of this book.
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Produktdetaljer
ISBN
9781837636648
Publisert
2025
Utgave
3. utgave
Utgiver
Packt Publishing
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter