Welcome to part 2 of a medieval game assets 3D modeling series.
In this part, you will learn how to build a medieval game asset that
would fit perfectly in the main square of any medieval game city or
medieval castle, kept in the game engine of your choice.
We will focus on building a simple wooden structure for our market
stall, followed by simulating cloth and adding realism to it. We will
use specific types of in-built Blender lighting functionalities that
will enhance the happy and magical feeling of our medieval market
stall.
To simulate long pieces of cloth on top of a structure in a realistic
way, our main tool will be the Blender cloth simulator, alongside
using the array modifier to create the tassels. Also, using
proportional editing, we will be fine-tuning delicate cloth movements.
Finally, we will deep-dive into Epic’s all-new Unreal Engine 5. You
will learn everything right from importing animations from Blender to
having them work correctly in UE5 to rendered in real-time and
creating our own portfolio gradient skybox!
By the end of this course, you will be able to create a 3D medieval
market stall asset for your game.
All the resources for this course are available at:
https://github.com/PacktPublishing/Blender-to-Unreal-Engine-5---3D-Props---Medieval-Market
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Produktdetaljer
ISBN
9781837633371
Publisert
2023
Utgave
1. utgave
Utgiver
Packt Publishing
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter