In this course, we will be creating a medieval windmill, an intricate
medieval asset requiring mechanical knowledge full of life through 3D
animation. Our focus will be on creating realistic and fully
functional subcomponents for our windmill, which will include an
intricate set of wooden supports, balconies, stairs, a waterwheel, and
windmill arms.
You will learn how to use keyframes to key in different animations to
the parts we want to animate. These will include our medieval
windmill’s waterwheel, windmill arms, and windmill sign. Next, you
will learn how to take control of your scene’s aesthetics through an
HDRI system for lighting. You will also learn how to create your own
materials using the shared textures and learn all about the gamma,
hue, saturation, and some world Blender nodes.
Finally, we will deep dive into Epic’s all-new Unreal Engine 5. You
will learn everything, right from importing animations from Blender to
having them work correctly in Unreal Engine 5 to render in real-time
and creating our own portfolio gradient skybox!
By the end of this course, you will be able to create your own 3D
medieval windmill asset for your game.
All the resources for this course are available at:
https://github.com/kavyashreeshah/Blender-to-Unreal-Engine-5-3D-Props-Medieval-Windmill
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Produktdetaljer
ISBN
9781837631902
Publisert
2023
Utgave
1. utgave
Utgiver
Packt Publishing
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter