How computers simulate cities and how they are also being embedded in
cities, changing our behavior and the way in which cities evolve. At
every stage in the history of computers and communications, it is safe
to say we have been unable to predict what happens next. When
computers first appeared nearly seventy-five years ago, primitive
computer models were used to help understand and plan cities, but as
computers became faster, smaller, more powerful, and ever more
ubiquitous, cities themselves began to embrace them. As a result, the
smart city emerged. In The Computable City, Michael Batty investigates
the circularity of this peculiar evolution: how computers and
communications changed the very nature of our city models, which, in
turn, are used to simulate systems composed of those same computers.
Batty first charts the origins of computers and examines how our
computational urban models have developed and how they have been
enriched by computer graphics. He then explores the sequence of
digital revolutions and how they are converging, focusing on continual
changes in new technologies, as well as the twenty-first-century surge
in social media, platform economies, and the planning of the smart
city. He concludes by revisiting the digital transformation as it
continues to confound us, with the understanding that the city, now a
high-frequency twenty-four-hour version of itself, changes our
understanding of what is possible.
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Histories, Technologies, Stories, Predictions
Produktdetaljer
ISBN
9780262377843
Publisert
2023
Utgiver
Random House Publishing Services
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter