Learn the essential source code of Blender and its unique build
system. This book provides the inner workings of the Blender C-based
source code, and will be indispensable for those wanting to contribute
to this important open-source project. Blender is an open-source 3D
modeling and rendering software package used in the production of
assets for animated projects, 3D printing, games, and even scientific
visualization. This book goes in depth and discusses the primary
modules related to the GUI and the geometric modeling work. You'll
start by learning how to reverse engineer geometric operators, and
from there move on to the main features of the source code and how to
apply them. When done, you'll have the necessary foundation for
exploration in other modules of the Blender source code. Lack of
software engineering knowledge, such as experience with large
cross-platform code base, remains insurmountable for many new
developers. While the Blender site includes much useful information,
it is not detailed enough. Core Blender Development breaks down
the barriers to entry for open-source development in 3-D modeling.
What You’ll Learn Find the code for various functions and editors in
Blender Track down bugs, and contribute new functionality to the
Blender code base Examine the .blend file and how it stores Blender
state Understand the Blender core code base beyond the community
website documentation Review the explicit code traces and source files
of descriptions of the code base Who This Book Is For Primarily for
novice to intermediate level developers and programmers with an
interest in Blender, graphics, and visualization, who likely don’t
have experience of reverse engineering a large code base.
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Understanding the Essential Source Code
Produktdetaljer
ISBN
9781484264157
Publisert
2020
Utgiver
Vendor
Apress
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter