This qualitative multi-case study of academic literacy is the first
research to assume the premises of the Multiliteracies Project of the
New London Group of literacy researchers. It takes a multimodal view
of literacy, not limited to reading and writing, and sets about to
uncover the Design (the flexible structuring of rules and principles)
that students and teachers both follow and create in college courses.
This Design takes the form of a game in which students channel content
from sources, such as texts and lectures, to assessments of various
kinds. Students are then rewarded in the form of grades to the extent
that the content they display matches the criteria the professor sets
up.
The students in this study had to determine which content would or
would not match these criteria, which of six _types of information_
(facts, concepts, connections, processes, principles, or
metainformation, e.g., rhetorical patterns) were desired and how best
to supply them. To move content from source to target they used four
_operations._ These include exposure (making themselves conscious of
the information), extraction (a process of selecting information),
manipulation (changing or synthesizing information), and display
(showing the information). Greater awareness of this Design led to
greater success. Pedagogical implications of this model include
establishing a more realistic curricula for academic literacy programs
and educating professors to better match grading criteria with
learning goals.
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A Multiliteracies Examination of Academic Achievement
Produktdetaljer
ISBN
9780313077043
Publisert
2023
Utgave
1. utgave
Utgiver
Bloomsbury USA
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter