<p>"Essential reading for those devising participatory methods in spatial design. Brkovic Dodig and Groat have choreographed an inspiring primer on the theory and practice of design games, leaving space for the reader to continue to play."<br /><strong>Rosie Parnell, Professor of Architecture, Northumbria University</strong></p><p>"Playing, especially with objects, creates an inclusive, safe space for participants to be themselves, erase barriers, and collaborate not compete with each other. It raises their consciousness of the built environment to understand their attachment to place, realize they are their own experts, and why planning matters." <br /><strong>James Rojas, Founder, Place It!</strong></p>

The Routledge Companion to Games in Architecture and Urban Planning aims to identify and showcase the rich diversity of games, including: simulation games, game-like approaches, game scenarios, and gamification processes for teaching/learning, design and research in architecture and urban planning.

This collection creates an opportunity for exchange and reflection on games in architecture and urban planning. Theoretical discussions, descriptive accounts, and case studies presenting empirical evidence are featured; combined with reflections, constructive critical analysis, discussions of connections, and various influences on this field.

Twenty-eight international contributors have come together from eleven countries and five continents to present their studies on games in architecture and urban planning, pose new questions, and advocate for innovative perspectives.

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The Routledge Companion to Games in Architecture and Urban Planning aims to identify and showcase the rich diversity of games, including: simulation games, game-like approaches, game scenarios, and gamification processes for teaching/learning, design and research in architecture and urban planning.

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Chapter 1 – Introduction – Architecture and Urban Planning? Game On!

Games as Tools for Teaching/Learning, Design and Research in Architecture and Urban

Planning

Marta Brković Dodig and Linda N. Groat

PART I – (CO)-DESIGN GAMES

Chapter 2 – Room for play in architecture – die Baupiloten architectural co-design games

Susanne Hofmann

Chapter 3 – Games are Political - Challenging municipal collaborative practices for

sustainable urban transition through game co-design

Mette Agger Eriksen

Maria Hellström Reimer

Majken Toftager Larsen

Chapter 4 – Everyday as an open-ended material in architectural design games

Christina Lundsgaard

Eva Brandt

PART II – (CO)-DESIGN AND EDUCATIONAL GAMES

Chapter 5 – Playing Pretend: An Interview with Prof. Steven Mankouce

Kimia Erfani

Marta Brković Dodig

Linda Groat

Steven Mankouche

Chapter 6 – ScarCity Game: The Pedagogy of Scarce Design Processes

Axel Becerra Santacruz

Chapter 7 – The World of Energy Games

Malini Srivastava

PART III – EDUCATIONAL GAMES

Chapter 8 – Architecture as a gaming board: Pervasive energy games

Malini Srivastava

Chapter 9 – Urbanity: Developing children’s critical thinking through urban educational game

Eszter Tóth

Anna Szilágyi-Nagy

Chapter 10 – Design as Crossword puzzle solving: the role of game in merging research and design

Seyed Ali Javid

Chapter 11 – The Modern Architecture Game: A learning tool on modern architecture history for the international audience

NEXT Architects

PART IV – EDUCATIONAL AND RESEARCH GAMES

Chapter 12 – Energy geogame e-footprints prototype designed to collect data about human behavior in built environments

Alenka Poplin

Chapter 13 – Spector – The Sustainability Inspector: Teaching, learning and evaluation through a participatory and exploratory game

Marta Brković Dodig

Prue Chiles

PART V – RESEARCH GAMES

Chapter 14 – Reversing the co-design process: Co-design tools for post occupancy evaluation

Christina Lundsgaard

PART VI (CO)-DESIGN, EDUCATIONAL AND RESEARCH GAMES

Chapter 15 – The Sorting Task: Its versatility and adaptability in research, teaching and practice

Linda N. Groat

Matthew Niermann

Brian Schermer

Chapter 16 – Games as Urban Agora: An Analysis of Three Games as Research, Co-design and Educational Tools

Andrea Benze

Christina Jimenez Mattsson

Urs Walter

Chapter 17 – The Role of Gaming in Community Engagement, Engaged Scholarship, and Design Governance

Joongsub Kim

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Produktdetaljer

ISBN
9781138339026
Publisert
2019-12-02
Utgiver
Vendor
Routledge
Vekt
794 gr
Høyde
254 mm
Bredde
178 mm
Aldersnivå
U, G, 05, 01
Språk
Product language
Engelsk
Format
Product format
Innbundet
Antall sider
254

Biographical note

Marta Brković Dodig is Assistant Professor at Union University Nikola Tesla in Belgrade, Serbia. She has been researching, teaching and practicing architecture in Serbia, England, Germany, Spain, Bulgaria, and the USA. Her main interests lie in sustainable design, learning environments design and pedagogic architecture, participatory architecture, research and design methods in architecture, architecture and built environment education, and games in architecture and urban planning. Currently, she holds the Alexander von Humboldt PostDoc position at the Chair for Urban Design and Urban Development, TU Berlin, Germany, where she explores international policy and practice in built environment education for children and young people.

Linda N. Groat is Professor of Architecture at the University of Michigan. Her areas of expertise include: environmental meaning, participatory processes in design, empirical aesthetics, place theory, and gender and minority issues in architectural education. Her special focus in doctoral education has been on research design and methods; and her co-authored book, Architectural Research Methods (2002, 2nd edition 2013, both editions in Chinese) is used both in the US and internationally. Her research has been published widely to reach both professional and academic audiences in journals such as: Architecture, Progressive Architecture, Journal of Architectural Education, and Journal of Environmental Psychology.