Game AI Uncovered: Volume One kicks off a brand-new series of books
that focus on the development of artificial intelligence in video
games. This volume brings together the collected wisdom, ideas,
tricks, and cutting-edge techniques from 20 of the top game AI
professionals and researchers from around the world. The techniques
discussed in these pages cover the underlying development of a wide
array of published titles, including Hood: Outlaws and Legends, The
Escapists 2, Sackboy: A Big Adventure, Call of Duty: Strike Team, GTI+
Club, Split/Second, Sonic All Stars Racing Transformed, Luna Abyss,
Medal of Honor Heroes I & II, Age of Empires IV, Watch Dogs,
Battlefield 2042, Plants vs. Zombies: Battle for Neighborville, Dead
Space, and more. Contained within this volume are overviews and
insight covering a host of different areas within game AI, including
situational awareness, pathfinding, tethering, squad behaviours,
coordination, auto-generating navigation link data, fluid movement,
combining behaviour and animation systems, pedal control for cars,
tactical positioning, level of detail, infinite axis utility systems,
hierarchical state machines, bots for testing, reactive behaviour
trees, and more. Beginners to the area of game AI, along with
professional developers, will find a wealth of knowledge that will not
only help in the development of your own games but will also spark
ideas for new approaches. This volume includes chapters written by
Andy Brown, Dr Allan Bruce, Richard Bull, Laurent Couvidou, Steven
Dalton, Michele Ermacora, Jonas Gillberg, Dale Green, Johan
Holthausen, Dr Aitor Santamaría Ibirika, Dr Nic Melder, Sarat
Rallabandi, Bruno Rebaque, John Reynolds, Paul Roberts, David Rogers,
Andrea Schiel, Huw Talliss, Dr Tommy Thompson, and David Wooldridge.
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Volume One
Produktdetaljer
ISBN
9781003847779
Publisert
2024
Utgave
1. utgave
Utgiver
Taylor & Francis
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter