Game AI Uncovered: Volume Four continues the series with another
collection of chapters from twenty of the top game AI professionals
and researchers, from around the world. Each chapter includes wisdom,
ideas, tips, and tricks that were used in the development of video
games. The techniques discussed in these pages cover the underlying
development of a wide array of published titles, including Undisputed,
Dirt, Grid, Wherewolf, Psychonauts 2, and Hawken Reborn. Contained
within this volume are insights that cover a host of different areas
within game AI, including influence maps, possibilistic logic, utility
AI, director AI, natural movement, stable reaction systems, believable
villager NPCs, procedural generation of dungeons, crowd movement and
flow fields, cooperative planners, combat pacing, the corridor map
method, and boss AI. Beginners to the area of game AI, along with
professional developers, will find a wealth of knowledge that will not
only help in the development of their own games but will spark ideas
for new approaches. This volume includes chapters written by Dr Nuno
Vicente Barreto, Steven Dalton, Matt Eland, David Guzman, Tobias
Karlsson, Vincent Breton Kochanowski, Slavomir Krbyla, Dr Nic Melder,
Alessia Nigretti, Víctor Portabella, Baptiste Rimetz, Shaun Reeves,
Paul Roberts, Mateo Saldivar, Andrea Schiel, Dr Tommy Thompson, Marc
Vassallicci, Rebecca Vessal, Braeden Warnick, and Yannick Richeux.
Les mer
Volume Four
Produktdetaljer
ISBN
9781040656624
Publisert
2025
Utgave
1. utgave
Utgiver
Taylor & Francis
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter