This book explores how gamification techniques are used to leverage
users’ natural desires for achievement, competition, collaboration,
learning and more. Compared to other books on this topic, it gives
more than just an introduction and develops the readers understanding
through frameworks and models, based on research to make it easier to
develop gamified systems. The concept of gamification achieved
increased popularity in 2010 when a number of softwares and services
started explaining their products as a ‘gamification’ design.
Gamification Mindset explains how game elements and mechanics are
important, how video games are learning systems and examines how video
game aesthetics are vital in the development of gamification. The book
will challenge some common beliefs when it comes to gamifications’
abilities to immerse and change the user’s intrinsic and extrinsic
motivations. Gamification Mindset aims to develop new models in
gamification to enable easier gamification scenarios. It is a
comprehensive analysis and discussion about gamification and serves as
a useful tool, since it acquaints readers with gamification and how to
use it, through illustrated practical theoretical models. Academic
researchers, students, educators and professional game and
gamification designers will find this book invaluable.
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Produktdetaljer
ISBN
9783030110789
Publisert
2019
Utgiver
Vendor
Springer
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter