_Gaming the System_ takes philosophical traditions out of the ivory
tower and into the virtual worlds of video games. In this book, author
David J. Gunkel explores how philosophical traditions—put forth by
noted thinkers such as Plato, Descartes, Kant, Heidegger, and
Žižek—can help us explore and conceptualize recent developments in
video games, game studies, and virtual worlds. Furthermore, Gunkel
interprets computer games as _doing_ philosophy, arguing that the game
world is a medium that provides opportunities to model and explore
fundamental questions about the nature of reality, personal identity,
social organization, and moral conduct. By using games to investigate
and innovate in the area of philosophical thinking, Gunkel shows how
areas such as game governance and manufacturers' terms of service
agreements actually grapple with the social contract and produce new
postmodern forms of social organization that challenge existing
modernist notions of politics and the nation state. In this critically
engaging study, Gunkel considers virtual worlds and video games as
more than just "fun and games," presenting them as sites for new and
original thinking about some of the deepest questions concerning the
human experience.
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Deconstructing Video Games, Games Studies, and Virtual Worlds
Produktdetaljer
ISBN
9780253035738
Publisert
2018
Utgiver
Indiana University Press
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter