An investigation of independent video games—creative, personal,
strange, and experimental—and their claims to handcrafted
authenticity in a purely digital medium. Video games are often
dismissed as mere entertainment products created by faceless
corporations. The last twenty years, however, have seen the rise of
independent, or “indie,” video games: a wave of small, cheaply
developed, experimental, and personal video games that react against
mainstream video game development and culture. In Handmade Pixels,
Jesper Juul examine the paradoxical claims of developers, players, and
festivals that portray independent games as unique and hand-crafted
objects in a globally distributed digital medium. Juul explains that
independent video games are presented not as mass market products, but
as cultural works created by people, and are promoted as authentic
alternatives to mainstream games. Writing as a game player, scholar,
developer, and educator, Juul tells the story of how independent
games—creative, personal, strange, and experimental—became a
historical movement that borrowed the term “independent” from film
and music while finding its own kind of independence. Juul describes
how the visual style of independent games signals their
authenticity—often by referring to older video games or analog
visual styles. He shows how developers use strategies for creating
games with financial, aesthetic, and cultural independence; discusses
the aesthetic innovations of “walking simulator” games; and
explains the controversies over what is and what isn't a game. Juul
offers examples from independent games ranging from Dys4ia to
Firewatch; the text is richly illustrated with many color images.
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Independent Video Games and the Quest for Authenticity
Produktdetaljer
ISBN
9780262354356
Publisert
2020
Utgiver
Random House Publishing Services
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter