This innovative text examines videogames and gaming from the point of
view of discourse analysis. In particular, it studies two major
aspects of videogame-related communication: the ways in which
videogames and their makers convey meanings to their audiences, and
the ways in which gamers, industry professionals, journalists and
other stakeholders talk about games. In doing so, the book offers
systematic analyses of games as artefacts and activities, and the
discourses surrounding them. Focal areas explored in this book
include: - Aspects of videogame textuality and how games relate to
other texts - the formation of lexical terms and use of metaphor in
the language of gaming - Gamer slang and 'buddylects' - The
construction of game worlds and their rules, of gamer identities and
communities - Dominant discourse patterns among gamers and how they
relate to the nature of gaming - The multimodal language of games and
gaming - The ways in which ideologies of race, gender, media effects
and language are constructed Informed by the very latest scholarship
and illustrated with topical examples throughout, The Language of
Gaming is ideal for students of applied linguistics, videogame studies
and media studies who are seeking a wide-ranging introduction to the
field.
Les mer
Produktdetaljer
ISBN
9780230357082
Publisert
2013
Utgave
1. utgave
Utgiver
Bloomsbury UK
Språk
Product language
Engelsk
Format
Product format
Digital bok
Antall sider
224
Forfatter