This accessible, third edition textbook gives students the tools they
need to analyze games, using strategies borrowed from textual
analysis. As game studies has become an established academic field,
writing about games needs the language and methods that allow authors
to reflect the complexity of a game and how it is played in a cultural
context. This volume provides readers with an overview of the basic
building blocks of game analysis—examination of context, content and
distinctive features, and formal qualities—as well as the vocabulary
necessary to talk about the distinguishing characteristics of a game.
Examples are drawn from a range of games, non-digital and digital, and
across history—from Pong to Fortnite—and the book includes a
variety of examples and sample analysis, as well as a wealth of
additional sources to continue exploring the field of game studies.
This third edition revision brings the book firmly up to date, pulling
in new examples and sources, and incorporating current key topics in
this dynamic field, such as artificial intelligence and game
streaming. Introduction to Game Analysis remains an essential
practical tool for students who want to become fluent writers and
informed critics of games, as well as digital media in general.
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Produktdetaljer
ISBN
9781040033814
Publisert
2024
Utgave
3. utgave
Utgiver
Taylor & Francis
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter