GET READY TO LEARN JAVA THE FUN WAY BY DEVELOPING GAMES FOR THE
ANDROID PLATFORM WITH THIS NEW AND UPDATED THIRD EDITION
KEY FEATURES
* Learn Java, Android, and object-oriented programming from scratch
* Find out how to build games including Sub Hunter, Retro Pong,
Bullet Hell, Classic Snake, and Scrolling Shooters
* Create and design your own games by learning all the concepts that
a game developer must know
BOOK DESCRIPTION
Android is one of the most popular mobile operating systems today. It
uses the most popular programming language, Java, as one of the
primary languages for building apps of all types. Unlike most other
Android books, this book doesn’t assume that you have any prior
knowledge of Java programming, instead helps you get started with
building Android games as a beginner. This new, improved, and updated
third edition of Learning Java by Building Android Games helps you to
build Android games from scratch. Once you've got to grips with the
fundamentals, the difficulty level increases steadily as you explore
key Java topics, such as variables, loops, methods, object-oriented
programming (OOP), and design patterns while working with up-to-date
code and supporting examples. At each stage, you'll be able to test
your understanding by implementing the concepts that you’ve learned
to develop a game. Toward the end, you’ll build games such as Sub
Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter.
By the end of this Java book, you'll not only have a solid
understanding of Java and Android basics but will also have developed
five cool games for the Android platform.
WHAT YOU WILL LEARN
* Set up a game development environment in Android Studio
* Respond to a player's touch and program intelligent enemies who can
challenge the player in different ways
* Explore collision detection, sprite sheets animation, simple
tracking and following, AI, parallax backgrounds, and particle
explosions
* Animate objects at 60 FPS and manage multiple independent objects
using OOP
* Work with design patterns such as OOP, singleton, strategy, and
entity-component
* Work with the Android API, the SoundPool API, Paint, Canvas, Bitmap
classes, and detect version numbers
WHO THIS BOOK IS FOR
Learning Java by Building Android Games is for anyone who is new to
Java, Android, or game programming and wants to develop Android games.
The book will also serve as a refresher for those who already have
experience using Java on Android or any other platform but are new to
game development.
Les mer
Learn Java and Android from scratch by building five exciting games, 3rd Edition
Produktdetaljer
ISBN
9781800563124
Publisert
2021
Utgave
3. utgave
Utgiver
Packt Publishing
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter