This book discusses theoretically and empirically the trade-off
relationship between the frequency of product adaptation activities
and the constraints on development resources, and how companies can
respond to these constraints. The objective of this book is to
identify effective management practices in continuous product
development. With the continuation of development activities,
companies are required to constantly adapt their products to changes
in the external environment. In continuous product development, the
development process extends beyond product release, and interaction
with the external environment is not limited to the planning stage but
occurs multiple times throughout the process. What impact does the
multiple adaptation activities have on the product performance as
development activities become more continuous, and how to use limited
development resources to provide stable and constant high-quality
adaptation activities with optimal frequency have become urgent issues
in the development sites. To address these research questions, this
book focuses primarily on the development activities of the online
game industry. The factors that bring about superior product
performance are examined by combining case studies and questionnaire
surveys on online game development projects. Furthermore, user
community management is also discussed from the perspective of the
interaction process between multiple user groups.
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Empirical Research in the Online Game Industry
Produktdetaljer
ISBN
9789811946790
Publisert
2024
Utgiver
Springer Nature
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter