In this era of big media franchises, sports branding has crossed
platforms, so that the sport, its television broadcast, and its
replication in an electronic game are packaged and promoted as part of
the same fan experience. Editors Robert Alan Brookey and Thomas P.
Oates trace this development back to the unexpected success of Atari's
Pong in the 1970s, which provoked a flood of sport simulation games
that have had an impact on every sector of the electronic game market.
From golf to football, basketball to step aerobics, electronic sports
games are as familiar in the American household as the televised
sporting events they simulate. This book explores the points of
convergence at which gaming and sports culture merge.
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Sports, Video Games, and the Culture of Play
Produktdetaljer
ISBN
9780253015051
Publisert
2014
Utgiver
Vendor
Indiana University Press
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter