There are many distinct pleasures associated with computer programming. Craftsmanship has its quiet rewards, the satisfaction that comes from building a useful object and making it work. Excitement arrives with the flash of insight that cracks a previously intractable problem. The spiritual quest for elegance can turn the hacker into an artist. There are pleasures in parsimony, in squeezing the last drop of performance out of clever algorithms and tight coding. The games, puzzles, and challenges of problems from international programming competitions are a great way to experience these pleasures while improving your algorithmic and coding skills. This book contains over 100 problems that have appeared in previous programming contests, along with discussions of the theory and ideas necessary to attack them. Instant onlinegrading for all of these problems is available from two WWW robot judging sites. Combining this book with a judge gives an exciting new way to challenge and improve your programming skills. This book can be used for self-study, for teaching innovative courses in algorithms and programming, and in training for international competition. The problems in this book have been selected from over 1,000 programming problems at the Universidad de Valladolid online judge. The judge has ruled on well over one million submissions from 27,000 registered users around the world to date. We have taken only the best of the best, the most fun, exciting, and interesting problems available.
Les mer
The challenges of problems from international programming competitions are an effective way to improve your algorithmic and coding skills and understanding. This volume uses international programming competition-type problems to motivate the study of algorithms, programming, and other topics in computer science.
Les mer
Getting Started.- Data Structures.- Strings.- Sorting.- Arithmetic and Algebra.- Combinatorics.- Number Theory.- Backtracking.- Graph Traversal.- Graph Algorithms.- Dynamic Programming.- Grids.- Geometry.- Computational Geometry.
Les mer
Studying the challenges of problems from international programming competitions is an effective way to improve your algorithmic and coding skills and understanding. This new programming companion uses international programming competition-type problems to motivate the study of algorithms, programming, and other topics in computer science. The book includes more than 100 programming challenges, as well as the theory and key concepts necessary for approaching them. Problems are organized by topic and supplemented by complete tutorial material. Readers gain a concrete understanding of both algorithmic techniques and advanced coding topics. Unique features:Offers a wealth of programming problems suitable for self-study—all with online judging atwww.programming-challenges.comPresents practice training for all the major programming contents—ACM International Collegiate Programming Contest (ACM ICPC), International Olympiad in Informatics (IOI), and Topcoder ChallengeServes as a convenient, web-based means for adding a programming component to any algorithms or software engineering courseContains complete working code for fundamental data structures and graph, string, numerical, and geometric algorithmsProvides a brief-yet-thorough treatment of key elements of number theory, geometry, dynamic programming, and graph algorithmsSupports all popular programming languages (C, C++, Pascal, Java)
Les mer
"Skiena and Revilla's new book 'Programming Challenges: The Programming Contest Training Manual' is just the ticket for those interested in a jumpstart to the world of contest programming. With special emphasis on the international ACM collegiate contests, the book's best feature is each chapter's pithy introduction that demystifies a particular scheme or algorithmic approach. The ensemble of these explications coupled with the contest strategy guidelines in the appendix can enable a novice to enhance contest results dramatically in a short time simply by solving the suggested exercises in each chapter. Even contest veterans are likely to be able to find a nugget or two in the explanations and strategies. "Presented in a logical order (contest programming has over a dozen different primary attacks), the book guides readers not only through the techniques and algorithms required but also through a huge set of problems that can be used for training. Solutions can be submitted to Valladolid University's online trainer for quick feedback and reinforcement. "If you're the sort who likes to have a single volume that covers the vast majority of a field, you'll love Skiena and Revilla's new tome." --Rob Kolstad, Ph.D., Head Coach, USA Computing Olympiad
Les mer
Springer Book Archives
Springer Book Archives
Offers a wealth of rich programming problems suitable for self-study - all with online judging at www.programming-challenges.com Contains complete working code for fundamental data structures and graph, string, numerical and geometric algorithms Supports all popular programming languages (C, C++, Pascal, Java)
Les mer

Produktdetaljer

ISBN
9780387001630
Publisert
2003-05-12
Utgiver
Vendor
Springer-Verlag New York Inc.
Høyde
235 mm
Bredde
178 mm
Aldersnivå
Lower undergraduate, P, 06
Språk
Product language
Engelsk
Format
Product format
Heftet

Biographical note

Steven S. Skiena is a professor of computer science at SUNY Stony Brook and is the author of many widely used books, including The Algorithm Design Manual. He received the 2001 IEEE Computer Society Undergraduate Teaching Award. Miguel A. Revilla is a professor of applied mathematics at the University of Vallodolid, Spain. He is the official website archivist of the ACM ICPC and creator/maintainer of the primary robot judge and content-hosting website.