Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions.
The book is divided into 4 sections: the first summarizes hundreds of formulae used to solve 2D and 3D geometric problems.
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A unique handbook of the geometry associated with computer graphics Includes separate sections with formulae, examples and proofs, to provide everything the reader needs to understand the topic Includes supplementary material: sn.pub/extras
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Produktdetaljer
ISBN
9781849969338
Publisert
2010-10-13
Utgiver
Springer London Ltd
Høyde
235 mm
Bredde
178 mm
Aldersnivå
Research, P, 06
Språk
Product language
Engelsk
Format
Product format
Heftet
Antall sider
22
Forfatter