Get started with the latest sculpting features in Blender 3D and learn
key sculpting workflows such as Dynotopo, Voxel Remesher, QuadriFlow,
and Multiresolution Key Features Use Blender's core sculpting
workflows: basic sculpting, Dynotopo, Voxel Remesher, QuadriFlow, and
Multiresolution Learn how to use and customize Blender's sculpting
brushes to create fantastic art effortlessly Explore common techniques
in Blender 3.0 for creating facial features, clothing, accessories,
and more Book Description Sculpting the Blender Way is a detailed
step-by-step guide for creating digital art with the latest Blender 3D
sculpting features. With over 400 reference images, 18 Sculpting in
Action videos, and dozens of 3D sculpture example files, this book is
an invaluable resource for traditional and digital sculptors looking
to try their hand at sculpting in Blender. The first part of the book
will teach you how to navigate Blender's user interface and
familiarize yourself with the core workflows, as well as gain an
understanding of how the sculpting features work, including basic
sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and
Multiresolution. You'll also learn about a wide range of brushes and
all of the latest additions to the sculpting feature set, such as Face
Sets, Mesh Filters, and the Cloth brush. The next chapters will show
you how to customize these brushes and features to create fantastic 3D
sculptures that you can share with the ever-growing Blender community.
By the end of this book, you'll have gained a complete understanding
of the core sculpting workflows and be able to use Blender to bring
your digital characters to life. What you will learn Configure your
graphics tablet for use in 3D sculpting Set up Blender's user
interface for sculpting Understand the core Blender sculpting
workflows Familiarize yourself with Blender's basic sculpting brushes
Customize brushes for more advanced workflows Explore high-resolution
details with brush alphas and Multiresolution Try out the all-new
Cloth brush Render your finished artwork for and make it
portfolio-ready Who this book is for This book is for artists who want
to get started with the exciting new sculpting features in Blender 3D.
Whether you have experience using ZBrush or traditional sculpting, or
are completely new to sculpting, this book will have something new for
you to learn. Prior experience with Blender or other 3D software may
be helpful but is not required. However, a graphics tablet from Wacom,
XP-Pen, or Huion is highly recommended to be able to follow along the
concepts and examples covered in the book.
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Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush
Produktdetaljer
ISBN
9781801071284
Publisert
2021
Utgave
1. utgave
Utgiver
Packt Publishing
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter