Create and develop exciting games from start to finish using SFML
About This Book • Familiarize yourself with the SFML library and
explore additional game development techniques • Craft, shape, and
improve your games with SFML and common game design elements • A
practical guide that will teach you how to use utilize the SFML
library to build your own, fully functional applications Who This Book
Is For This book is intended for game development enthusiasts with at
least decent knowledge of the C++ programming language and an optional
background in game design. What You Will Learn • Create and open a
window by using SFML • Utilize, manage, and apply all of the
features and properties of the SFML library • Employ some basic game
development techniques to make your game tick • Build your own code
base to make your game more robust and flexible • Apply common game
development and programming patterns to solve design problems •
Handle your visual and auditory resources properly • Construct a
robust system for user input and interfacing • Develop and provide
networking capabilities to your game In Detail Simple and Fast
Multimedia Library (SFML) is a simple interface comprising five
modules, namely, the audio, graphics, network, system, and window
modules, which help to develop cross-platform media applications. By
utilizing the SFML library, you are provided with the ability to craft
games quickly and easily, without going through an extensive learning
curve. This effectively serves as a confidence booster, as well as a
way to delve into the game development process itself, before having
to worry about more advanced topics such as “rendering pipelines”
or “shaders.” With just an investment of moderate C++ knowledge,
this book will guide you all the way through the journey of game
development. The book starts by building a clone of the classical
snake game where you will learn how to open a window and render a
basic sprite, write well-structured code to implement the design of
the game, and use the AABB bounding box collision concept. The next
game is a simple platformer with enemies, obstacles and a few
different stages. Here, we will be creating states that will provide
custom application flow and explore the most common yet often
overlooked design patterns used in game development. Last but not the
least, we will create a small RPG game where we will be using common
game design patterns, multiple GUI. elements, advanced graphical
features, and sounds and music features. We will also be implementing
networking features that will allow other players to join and play
together. By the end of the book, you will be an expert in using the
SFML library to its full potential. Style and approach An elaborate
take on the game development process in a way that compliments the
reader’s existing knowledge, this book provides plenty of examples
and is kind to the uninitiated. Each chapter builds upon the knowledge
gained from the previous one and offers clarifications on common
issues while still remaining within the scope of its own subject and
retaining clarity.
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Produktdetaljer
ISBN
9781785283000
Publisert
2016
Utgave
1. utgave
Utgiver
Packt Publishing
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter