Grasp the fundamentals of digital audio work in the context of video
games, including the basics of middleware such as Fmod and Wwise. We
will review software such as Apple's Logic and Garageband, Paul
Davis's Ardour, and many other popular digital audio workstations. We
will start with an introduction to the basic terminology of digital
audio work while also getting acquainted with current generation audio
hardware. We will then discuss the basics of the venerable Musical
Instrument Digital Interface (MIDI) and how it relates to music
composition as well as the tools and techniques for writing tracker
music/chiptunes. The book also covers plug-in software, soundproofing
at home, and voice work. The book takes a practical approach while
tackling both hardware and software components used in cutting edge
audio engineering, composition, and audio monitoring. What You
Will Learn • Understand the fundamentals of digital audio production
in the context of video games • Learn about audio integration with
popular middleware solutions and APIs • Leverage plugin effects
software to sculpt your audio to professional levels • Identify
modern audio file formats and how and when to use them • Learn best
practices when mixing sound effects and music for video games Who
Is This Book For The intended readership includes beginners in digital
audio engineering who use Windows, macOS, or Linux.
Les mer
The Basics of Digital Audio for Video Games
Produktdetaljer
ISBN
9781484286616
Publisert
2022
Utgiver
Vendor
Apress
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter