Unreal Engine is a complete suite of creation tools for game
development, architectural and automotive visualization, linear film
and television content creation, broadcast and live event production,
training and simulation, and other real-time applications. This course
is one of the most up-to-date out there and will be using the latest
tech to bring you cutting-edge content in the 3D industry, which
includes 3D texturing.
Learn all about UDIM map workflow and why it is such a game-changer.
It will also focus on the foundation of 3D modeling, which includes
UVs and the mapping process. A massive part of the course is devoted
to setting up your models correctly. High and low poly workflows, not
forgetting optimizing your assets to create triple AAA-level models.
We will look at how to import and use textures created specifically
for Unreal Engine and use them to create the materials for our
stylized wagon game asset. ‘Master the Art of Substance Painter and
Unreal Engine 5 will also be an introduction to setting files to
create a clean UI. The skills you learn here are fully transferable to
all your future builds.
In the end, you will come away with the knowledge and skills to create
this stylized wagon scene from scratch. So, come give us a try and be
blown away by just how much you can achieve from one course.
All resources are placed here:
https://github.com/PacktPublishing/Substance-Painter-to-Unreal-Engine-5-Masterclass
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Produktdetaljer
ISBN
9781837639335
Publisert
2023
Utgave
1. utgave
Utgiver
Packt Publishing
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter