This book continues to explore the question of how Human-Computer
Interaction (HCI) can learn from art. It considers how the HCI
research agenda can be advanced by looking at art research and how HCI
practitioners can improve creativity support and the amplification of
that important human capability within their work. This book answers
these questions from the perspective that interactive art has become a
common part of life as a result of the many ways in which the computer
and the Internet have facilitated it. HCI is as important to
interactive art as color mixing is fundamental to painting. The book
reviews recent work that looks at these issues through art research.
In interactive digital art, the artist is concerned with how the
artwork behaves, how the audience interacts with it, and, ultimately,
how participants experience and engage with art. The values of art are
deeply human and increasingly relevant to HCI as its focus moves from
product design toward social benefits and the support of human
creativity. The book examines these issues through a series of case
studies and also brings together a collection of research results from
art practice that illuminate this significant new and expanding area.
In particular, this book points readers toward a much-needed critical
language that they can use to describe, compare, and frame research in
HCI support for creativity. This second edition updates the material
where appropriate and adds a new case study.
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What HCI Can Learn from Interactive Art
Produktdetaljer
ISBN
9783032142603
Publisert
2026
Utgave
2. utgave
Utgiver
Springer Nature
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter