“a wealth of knowledge about the journey of video game development, detailed by the people who made it all happen...interesting and entertaining...fascinating book chock full of information you’re probably not going to get anywhere else...valuable”—<i>Retrovolve</i>; “a passion project that finally gives the greatest minds in video games their due...a must-read for classic gaming fans and anyone interested in learning about the thought process of gaming”—<i>Old School Gamer Magazine</i>; “a must read”—<i>Against the Grain</i>; “From arcade rats to indie developers, Hickey gives an intimate look at the personalities behind gaming with the passion of a fanboy and the attention of a scholar.”—Cesar R. Bustamante, Jr., <i>New York Daily News</i>; “<i>The Minds Behind the Games</i> reads like a personal voiceover for a ESPN 30-for-30 documentary on every classic video game mentioned in the book. This is a must-read for classic gaming fans and anyone interested in learning about the thought process of game developers.”—Brian Mazique, <i>Forbes</i>; “Patrick interviews some of the greatest pioneers of the gaming industry in his book. He treats us to a factual, yet accessible look at some of the most influential games ever, created through first-hand interviews with the developers.”—Pete Paquette, senior animator, <i>Bioshock: Infinite, Overwatch, Madden NFL 18</i>; “Fantastic. One part serious journalism and the other a love letter to the history of gaming.”—Anthony Frisina, author of <i>The Regulator</i>; “This book will make your inner gamer do the time warp again and again.”—Chris Butera, founder, <i>Bonesaw</i> webzine; “I love the <i>WWF WrestleMania</i>: The Arcade Game chapter, which perfectly captures the aura surrounding that title—its development and release during such a transitionary phase for Wrestling—and how it smartly serves as a fun and exemplary reminder of the game’s uniqueness in being a fighting game at heart, hybridized…and stylized with mystical, whimsical gimmick-specific elements effectively creating a ‘game for everyone,’ during a time when that was an impossible task.”—Joel Gertner, Extreme Championship Wrestling Legend; “Hickey’s discussions of the <i>NHL Faceoff</i> brought back huge memories for me. Being able to play a season, insert yourself in the lineup and play to hoist the Stanley Cup made the dreams of my youth come alive on the television. Thanks for allowing me to re-live my past with the telling of these stories.”—Gary Harding, 1240 SportsTalk Radio.
Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.
Acknowledgments
Foreword by Brett Weiss
Preface
Introduction
Michael Mendheim, Mutant League Football: The Gruesome Sports-Hybrid That Could
Petri Järvilehto, Max Payne: From the Basement to the Norse God of Noir
Mike Skupa, Bully: Jimmy Beats World
Ryuichi Nishizawa, Wonder Boy in Monster Land: Countdown to Major
Tom-Tom
Howard Scott Warshaw, E.T.: The Extra-Terrestrial: The Best Game Ever Made in Five Weeks
David Crane and Garry Kitchen, A Boy and His Blob: The Best Game
Ever Made in Six Weeks
Sarah Jane Avory, Fighting Force: From Streets of Rage 3D to Core Classic
Dane Bigham, Where in the World Is Carmen Sandiego?: Explorational Not Educational
Richard Rouse III, The Suffering: The Shining in the Darkness
Rob Fulop, David Crane and James Riley, Night Trap: The Truth About Catz and Dogz
Greg Johnson, ToeJam & Earl: Sega’s Funky and Fantastic “Other” Mascots
Julia Keren-Detar and Itay Keren, Mushroom 11: Appetite for Destruction
Kan Gao, To the Moon: John’s Tale
Emeric Thoa and Audrey Leprince, Squids: The Game That Beat Those Angry Birds, for a Little While
Matt Thorson and Alec Holowka, Towerfall: From Arrows on the Ouya
to Ascending on the PlayStation 4 and Beyond
Eric Holmes, Hulk Ultimate Destruction: The Big Green Monster That
Could, and Did
Jamie Fristrom, Spider-Man 2: Great Power = Great Fun
Howard Scott Warshaw, Yars’ Revenge: From Star Castle Port to Game-Changing Shooter
Dan Geisler and Randy Breen, Road Rash: The Game That Kicked
Hang-On and Akira, in the Face
Mike Posehn and Richard Robbins, Desert Strike: From Killer Choplifter Clone to Classic
Garry Kitchen, Bart vs. the Space Mutants: The First and Best Simpsons Game Ever
Jane Jensen, Gabriel Knight: Sins of the Fathers: Voodoo Chile
Ron Gilbert, David Fox and Gary Winnick, Maniac Mansion: Point-and-Click’s Original SCUMM-Bags
Clayton Kauzlaric, Voodoo Vince: Pain for Pleasure
Warren Spector, Deus Ex: From Troublemaking Shooter to Genre-Defining Conspiracy Theory
Jon Van Caneghem, King’s Bounty: Putting the “Heroes” into “Might
and Magic”
Garry Kitchen, Super Battletank: Even Better Than the Real Thing
Taichi Ishizuka, The Firemen: Through the Fire and Flames
Dave Wishnowski, Pro Wrestling X: A Decade-Long Dream in Development
Mark Turmell, WWF Wrestlemania: The Arcade Game: Scotch and
Treadmills
John Tobias, Mortal Kombat: Enter the Fatality
Michael Brook, NHLPA ’93: Fighting for Fun Before “If it’s in the game,
it’s in the game”
Craig Broadbooks, NHL FaceOff: A Christmas Story
Mark Turmell, NBA Jam: The Birth of Boomshakalaka
David A. Palmer, Doom: The Little Jaguar That Could
Ken St. Andre and Brian Fargo, Wasteland: Fallout’s Unlikely Papa
Conclusion
Index