WHAT IS THE IMPACT OF VIRTUAL MODELS AND REALMS IN CONTEMPORARY
THEATRE, ART AND ARCHITECTURE?
This volume explores the evolution of virtual models, their
transformative spatial potential, and their capacity for world-making
using a range of case studies drawn from global contemporary theatre,
art and architecture practice.
It draws upon a rich array of contemporary examples, including the
Japanese artist collective Dumb Type, Chinese artist Lu Yang,
US-Iranian artist Morehshin Allahyari, Björk, and the UK research
agency Forensic Architecture. In parallel, a historical overview
focused on the formative years of digital society provides context to
the rapid development of virtual technologies, including the work of
architecture collectives Superstudio and Archigram and seminal art,
performance and technology collaborations from 1960s New York onward,
enabled by institutions such as MoMA and Bell Labs. Behind this
inquiry is a historical and theoretical positioning of the immaterial
and its relationship to the material. Discussing emerging forms of
expanded reality (XR) as devices in the theoretical and cultural
framework of the virtual model, this study reveals the processes made
visible in exhibitions, installations and performances while focusing
on overlapping spaces, narratives and actors as they contribute to
constructing virtual worlds.
_ _
_Virtual Models in Theatre, Art and Architecture: Making Worlds_
reframes the virtual model as _dispositif _at the interface of the
real, the fictional and the virtual, encouraging the reader to
critically consider how new technologies open new spaces for knowledge
creation and creative expression.
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Making Worlds
Produktdetaljer
ISBN
9781350449824
Publisert
2026
Utgave
1. utgave
Utgiver
Bloomsbury UK
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter