With the widespread interest in digital entertainment and the advances
in the technologies of computer graphics, multimedia and virtual
reality technologies, the new area of “Edutainment” has been
accepted as a union of education and computer entertainment.
Edutainment is recognized as an effective way of learning through a
medium, such as a computer, software, games or AR/VR applications,
that both educates and entertains. The Edutainment conference series
was established and followed as a special event for the new interests
in e-learning and digital entertainment. The main purpose of
Edutainment conferences is the discussion, presentation, and
information exchange of scientific and technological developments in
the new community. The Edutainment conference series is a very
interesting opportunity for researchers, engineers, and graduate
students who wish to communicate at these international annual events.
The conference series includes plenary invited talks, workshops,
tutorials, paper presen- tion tracks, and panel discussions. The
Edutainment conference series was initiated in Hangzhou, China in
2006. Following the success of the first (Edutainment 2006 in
Hangzhou, China), the second (Edutainment 2007 in Hong Kong, China),
and the third events (Edutainment 2008 in Nanjing, China), Edutainment
2009 was held August 9–11, 2009 in Banff, Canada. This year, we
received 116 submissions from 25 different countries and regions -
cluding Austria, Canada, China, Denmark, Finland, France, Germany,
Greece, Hong Kong, Italy, Japan, Korea, Malaysia, Mexico, The
Netherlands, Norway, Portugal, Singapore, Spain, Sweden, Switzerland,
Taiwan, Trinidad and Tobago, UK, and USA.
Les mer
4th International Conference on E-learning, Edutainment 2009, Banff, Canada, August 9-11, 2009, Proceedings
Produktdetaljer
ISBN
9783642033643
Publisert
2020
Utgave
1. utgave
Utgiver
Springer Nature
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter