HOW GENERATIVE SYSTEMS ARE RESHAPING THE WAY GAMES ARE MADE, HOW WE
EXPERIENCE THEM, AND WHAT THIS REVEALS ABOUT CREATIVITY ITSELF.
In video games creativity isn't just seen, it's played – from
exploring endless landscapes to diving into character details and
immersing ourselves in unpredictable narratives. Yet these elements
are often the result of procedural generation – the creative use of
algorithms to design game content. These generative systems lie behind
some of the biggest hits in video game history, from genre-defying
titles in the 1980's to the most famous blockbusters of today.
_Next Level _demystifies the techniques that are often as mysterious
as their creations. Written by game designer and creative AI
researcher Mike Cook, this book takes us on a tour of generative
systems past and present, exploring how they work, the artistic uses
they have in some of our favourite games, and how these algorithms
didn't just revolutionise how we design games – they changed how we
think about creativity itself.
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Making Games That Make Themselves
Produktdetaljer
ISBN
9781399423427
Publisert
2026
Utgave
1. utgave
Utgiver
Bloomsbury UK
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter