The surprising history of the Commodore 64, the best-selling home
computer of the 1980s—the machine that taught the world that
computing should be fun. The Commodore 64 (C64) is officially the
best-selling desktop computer model of all time, according to The
Guinness Book of World Records. It was also, from 1985 to 1993, the
platform for which most video games were made. But while it sold at
least twice as many units as other home computers of its time, like
the Apple II, ZX Spectrum, or Commodore Amiga, it is strangely
forgotten in many computer histories. In Too Much Fun, Jesper Juul
argues that the C64 was so popular because it was so versatile, a
machine developers and users would reinvent again and again over the
course of 40 years. First it was a serious computer, next a game
computer, then a computer for technical brilliance (graphical demos
using the machine in seemingly impossible ways), then a struggling
competitor, and finally a retro device whose limitations are now
charming. The C64, Juul shows, has been ignored by history because it
was too much fun. Richly illustrated in full color, this book is the
first in-depth examination of the C64’s design and history, and the
first to integrate US and European histories. With interviews of
Commodore engineers and with its insightful look at C64 games, music,
and software, from Summer Games to International Karate to Simons’
BASIC, Too Much Fun will appeal to those who used a Commodore 64,
those interested in the history of computing and video games and
computational literacy, or just those who wish their technological
devices would last longer.
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The Five Lives of the Commodore 64 Computer
Produktdetaljer
ISBN
9780262380560
Publisert
2024
Utgiver
Random House Publishing Services
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter