OVER 100 RECIPES EXPLORING THE NEW AND EXCITING FEATURES OF UNITY 5 TO
SPICE UP YOUR UNITY SKILLSET
KEY FEATURES
* Built on the solid foundation of the popular Unity 4.x Cookbook,
the recipes in this edition have been completely updated for Unity 5
* Features recipes for both 2D and 3D games
* Provides you with techniques for the new features of Unity 5,
including the new UI system, 2D game development, new Standard
Shaders, and the new Audio Mixer
BOOK DESCRIPTION
Unity 5 is a flexible and intuitive multiplatform game engine that is
becoming the industry's de facto standard. Learn to craft your own 2D
and 3D computer games by working through core concepts such as
animation, audio, shaders, GUI, lights, cameras, and scripting to
create your own games with one of the most important and popular
engines in the industry. Completely re-written to cover the new
features of Unity 5, this book is a great resource for all Unity game
developers, from those who have recently started using Unity right up
to game development experts. The first half of the book focuses on
core concepts of 2D game design while the second half focuses on
developing 3D game development skills. In the first half, you will
discover the new GUI system, the new Audio Mixer, external files, and
animating 2D characters in 2D game development. As you progress
further, you will familiarize yourself with the new Standard Shaders,
the Mecanim system, Cameras, and the new Lighting features to hone
your skills towards building 3D games to perfection. Finally, you will
learn non-player character control and explore Unity 5's extra
features to enhance your 3D game development skills.
WHAT YOU WILL LEARN
* Immerse players with great audio, utilizing Unity 5 s audio
features including the new Audio Mixer, ambient sound with Reverb
Zones, dynamic soundtracks with Snapshots, and balanced audio via
Ducking
* Create better materials with Unity s new, physically-based,
Standard Shader
* Measure and control time, including pausing the game, displaying
clocks and countdown timers, and even implementing “bullet
time� effects
* Improve ambiance through the use of lights and effects such as
reflection and light probes
* Create stylish user interfaces with the new UI system, including
power-bars, clock displays, and an extensible inventory system
* Save and load text and media assets from local or remote sources,
publish your game via Unity Cloud, and communicate with websites and
their databases to create online scoreboards
* Discover advanced techniques, including the publisher-subscriber
and state patterns, performance bottleneck identification, and methods
to maximize game performance and frame rates
* Control 2D and 3D character movement, and use NavMeshAgents to
write NPC and enemy behaviors such as seek, flee, flock, and waypoint
path following
WHO THIS BOOK IS FOR
This book is for anyone who wants to explore a wide range of Unity
scripting and multimedia features, and find ready-to-use solutions for
many game features. Programmers can explore multimedia features, and
multimedia developers can try their hand at scripting. *From
intermediate to advanced users, from artists to coders, this book is
for you, and everyone on your team! *It is intended for everyone who
has the basics of using Unity, and a little programming knowledge in
C#.
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Produktdetaljer
ISBN
9781784391881
Publisert
2015
Utgave
1. utgave
Utgiver
Packt Publishing
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter