The Unpredictability of Gameplay explores the many forms of
unpredictability in games and proposes a comprehensive theoretical
framework for understanding and categorizing non-deterministic game
mechanics. Rather than viewing all game mechanics with unpredictable
outcomes as a single concept, Mark R. Johnson develops a three-part
typology for such mechanics, distinguishing between randomness,
chance, and luck in gameplay, assessing games that range from grand
strategy and MMORPGs to slot machines and card games. He also explores
forms of unanticipated unpredictability, where elements of games fail
to function as intended and create new forms of gameplay in the
process. Covering a range of game concepts using these frameworks, The
Unpredictability of Gameplay then explores three illustrative case
studies: 1) procedural generation, 2) replay value and grinding, and
3) player-made practices designed to reduce the level of luck in
non-deterministic games. Throughout, Johnson demonstrates the
importance of looking more deeply at unpredictability in games and
game design and the various ways in which unpredictability manifests
while offering an invaluable tool for game scholars and game designers
seeking to integrate unpredictability into their work.
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Mediated Forms and Modes of Reception
Produktdetaljer
ISBN
9781501321603
Publisert
2020
Utgave
1. utgave
Utgiver
Bloomsbury USA
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter