The book is based on the material originally developed for the course
on Virtual Reality, which the author was teaching at Tampere
University of Technology, as well as course on Virtual Environments
that the author had prepared for the University for Advancing Studies
at Tempe, Arizona. This original purpose has influenced the structure
of this book as well as the depth to which we explore the presented
concepts. Therefore, our intention in this book is to give an
introduction into the important issues regarding a series of related
concepts of Virtual Reality, Augmented Reality, and Virtual
Environments. We do not attempt to go into any of these issues in
depth but rather outline general principles and discuss them in a
sense broad enough to provide sufficient foundations for a further
study. In other words, we aim to provide a set of keywords to the
reader in order give him a good starting point from which he could go
on and explore any of these issues in detail. Table of Contents:
Preface / Acknowledgments / Lecture 1--Introduction / Lecture
2--History of VR and Current Applications / Lecture 3--Human Senses /
Lecture 4--VR Systems / Lecture 5--User Experience, Human Computer
Interaction and UI / Lecture 6--Input Devices and Tracking / Lecture
7--Displays / Lecture 8--Networked VR / Lecture 9--Augmented Reality /
Lecture 10--VE and Video Games / Bibliography / Author's Biography /
Index
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Produktdetaljer
ISBN
9783031022548
Publisert
2022
Utgiver
Springer Nature
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter